The Ground
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bioluminescent mushrooms

Earth: Post-Nuclear Apocalypse

Over the course of a century, Earth has become a very different place in the wake of the nuclear apocalypse that drove mankind to near extinction. Ecosystems have changed, landscapes have been reshaped, and life has evolved. Rivers that once ran deep and wild have become nothing but dry beds, and arid deserts have been transformed into temperate rainforests.

The Blue Ridge Mountains of what was once the borders of Virginia, Maryland, and the District of Columbia have gone from sprawling hardwood forests to something more akin to the temperate rainforests of British Columbia. Oak stands have been taken over by fast growing cedars and douglas firs. Bioluminescent moss and lichens have consumed old hemlock groves, turning them into ominous, glowing columns at night. The mighty Potomac River has been reshaped and divided, creating new lakes infested with two-headed fish and monstrous, flesh-eating water snakes.

Animals have learned to adapt to the irradiated world.

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Flora

The majority of the earth's flora has gone unchanged over the last century, but there have been some deviations due to adaptation or mutation. Trees have become fast-growing, causing succession to happen quickly. In addition, some trees have also developed acidic sap to protect themselves from over-consumption.

Bioluminescence has become a widespread mutation, observed primarily in fungus and carnivorous plant life.

Fauna

Mutations have afflicted some of the animal life of Earth, creating frightening creatures (as seen in the two-headed deer to the left). Most of these mutations are rare, and are transmitted from generation to generation. Some domesticated animals are born with aberrations, including dogs and horses. It is rumored that one of the Trikru leaders possesses a five-legged horse.

While these afflictions are unnerving deviations, there have also been some mutations to the fauna that have assisted in the survival of some creatures. There are luminous butterflies that glow vibrant blues and purples during their sprawling migration flight. A strange rabbit-like species lives in the meadows of the Blue Ridge Mountains that has developed a long, prehensile tail.

There are also dangerous mutations, including giant, flesh-eating lampreys — known as river snakes — that thrive in the calm pools of the divided Potomac.

Major Locations

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map of major locations on the ground; this is an in-character map and can be used for in-character knowledge. faded gray locations are there for reference only and not exactly known to Delinquents.

The Dropship and Delinquent Camp

Nestled in the woods of a small mountain range in the Blue Ridge Mountains of Virginia, the landing point of the dropship that carried The 100 to Earth is surrounded by a combination of old growth oaks and new growth alders and firs.

The Delinquent Camp was scorched in the wake of the Trikru attack on it. The dropship and walls remain in place, but most of the rest of the camp either burned or has been recovered.

Camp Jaha

Alpha Station came down from orbit alongside a lake, in a large clearing with lightly rolling hills. It has been renamed Camp Jaha in honor of the Chancellor who stayed on Go-Sci Station to launch the other stations toward Earth. Walls are beginning to go up around the fallen station, as well as posts for an electric fence. Buildings are being put together between wall and station to form homes and workshops.

For camp updates and current projects, please see On the Ground.

Mount Weather

Seen from the highest point near the Delinquent Camp is the rocky peak of Mount Weather. Before the Nuclear Apocalypse, it was an emergency operations center, an installation built within the mountain to protect elites in the event of a catastrophe. They discovered that it was home to the Mountain Men, and, after several of the Delinquents were captured by the Mountain Men, the Grounders and the Skaikru joined forces to break the power of Mount Weather, eventually invading it and killing most of the inhabitants.

Tondc

The capital of the Woods Clan, Tondc is in what was once known as Washington, DC. Overgrown with woodlands, it looks almost nothing like its former metropolis save for some surviving structures, including the Lincoln Memorial that is used as a meeting place for the Trikru. It is the largest of the Grounder settlements near Camp Jaha.

Minor Locations

The Asphalt and Cedar Grove

Once a mighty intersection between highways, this grove is now nothing more than thick cedars and firs bursting forth from asphalt. Huge chunks of cement, naked rebar, and black asphalt litter the grove, as well as the rusting remains of old automobiles. This location is on the path between Old Coesbur and Tondc.

Round Hill Caves

So named for an old sign covered with vines and moss, the Round Hill is a small network of caves nestled into the side of a hillock. A small stream from the divided Potomac runs through these caves, creating deep pools here and there. These caves lie close to the Grounder village of Old Coesbur — the closest Grounder settlement to the dropship camp.

Northern River Snake Hole

Formerly home to a river-snake, this eddy in the divided Potomac would make an ideal swimming hole, if it weren't hours from camp, between Old Coesbur and the Round Hill Caves.

More to be developed through story and RP.

Distances and Travel Times

Travel times are listed in walking distance. Assume it's about halved with a horse.

Camp Jaha Tondc Dropship Coesbur Asphalt and Cedar Grove Round Hill Caves Mount Weather Border Northern River Snake Hole Crash Site/Thripoda
Camp Jaha 20 km / 4 hours 40 km / 10.5 hours 45 km / 11 hours (part trails) 35 km / 9.5 hours 45 km / 12 hours 28 km / 8.5 hours 40 km / 10 hours 40 km / 9.5 hours (part trails)
Tondc 20 km / 4 hours 55 km / 14 hours 60 km / 13 hours (along trails) 45 km / 11.5 hours 65 km / 14.5 hours (part trails) 70 km / 16 hours 60 km / 13.5 hours (part trails) 35 km / 8 hours (along trails)
Dropship 40 km / 10.5 hours 55 km / 14 hours 13 km / 3.5 hours 13 km / 3.5 hours 7 km / 2 hours 9 km / 2 hours 12 km / 3 hours 45 km / 11 hours
Coesbur 45 km / 11 hours (part trails) 60 km / 13 hours (along trails) 13 km / 3.5 hours 20 km / 5 hours 10 km / 2.5 hours 12 km / 3 hours 5 km / 1.5 hours 40 km / 9 hours (along trails)
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